The name Phÿ Vugbä Hå Ÿg Ckez is derived from the Dwarven language, as Phÿ Vugbä Hå Ÿg Ckez was founded by Gwanra Reblåz Rebhal̄qug, who was culturaly Dwarvern.
Climate
Phÿ Vugbä Hå Ÿg Ckez has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 15°C (59°F). Phÿ Vugbä Hå Ÿg Ckez receives an average of 132 cm/y (51 in/y) of precipitation, most of which comes in the form of rain during the spring. Phÿ Vugbä Hå Ÿg Ckez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 14244 m (3782 ft) above sea level.
Overview
Phÿ Vugbä Hå Ÿg Ckez was founded durring the early 15th century in fall of the year 1445, by Gwanra Reblåz Rebhal̄qug. The establishment of the new community went well, with no major obsticles durring construction.
Phÿ Vugbä Hå Ÿg Ckez was built using the conventions of Dwarvern durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Phÿ Vugbä Hå Ÿg Ckez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Phÿ Vugbä Hå Ÿg Ckez is buildings are arranged arrounded highly ordered system of premissive flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Phÿ Vugbä Hå Ÿg Ckez's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Phÿ Vugbä Hå Ÿg Ckez has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Phÿ Vugbä Hå Ÿg Ckez ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Phÿ Vugbä Hå Ÿg Ckez is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Phÿ Vugbä Hå Ÿg Ckez was like during the glorydays.
Civic Infrastructure
Phÿ Vugbä Hå Ÿg Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Phÿ Vugbä Hå Ÿg Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Phÿ Vugbä Hå Ÿg Ckez's parks.
Phÿ Vugbä Hå Ÿg Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Phÿ Vugbä Hå Ÿg Ckez.
Phÿ Vugbä Hå Ÿg Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Phÿ Vugbä Hå Ÿg Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Phÿ Vugbä Hå Ÿg Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Phÿ Vugbä Hå Ÿg Ckez's public wards, blessings, and other arcane systems.
Phÿ Vugbä Hå Ÿg Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Phÿ Vugbä Hå Ÿg Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Phÿ Vugbä Hå Ÿg Ckez's natural decorations nor waterways.
Phÿ Vugbä Hå Ÿg Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Phÿ Vugbä Hå Ÿg Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Phÿ Vugbä Hå Ÿg Ckez's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
Due to the actions of local Kami, spring is recurring in Phÿ Vugbä Hå Ÿg Ckez.
The Shredskin near Phÿ Vugbä Hå Ÿg Ckez are known to be quite timid.
Phÿ Vugbä Hå Ÿg Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Abjuration energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 4
Shepherds: 3
Farmland: 5813 m2
Cattle and Similar Creatures: 359
Poultry: 4317
Swine: 287
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 143
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 8
Glassworkers: 4
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 9
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 6
Coachmen: 1
Cooks: 5
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 14
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
452 of Phÿ Vugbä Hå Ÿg Ckez's population work within a Foundational Occupation.
28 work in Agriculture
99 work as Craftsmen
34 work as Merchants
74 work as Service Workers
46 work as General Laborers
16 work as Skilled Laborers
67 work as Civil Servants
42 work in Cottage Industries
21 work as Artists
25 work in Produce Industries
930 of Phÿ Vugbä Hå Ÿg Ckez's population do not work in a formal occupation, but do contribute to the local economy. 57 (4%) are noncontributers.
Points of Interest
POI
History
The the a rowboat of Necromancy, an a rowboat imbued with potent amounts of Necromancy energies was created near Phÿ Vugbä Hå Ÿg Ckez by in time immemorial, reportedly some time during the late 2nd century.